You can also fuse weapons to make them more powerful and unlock a host of passive abilities that you can equip your team with, such as increased speed or a gradually recharging a life bar. You do earn experience and level up over time. Looking at the menu between battles-which features such options as abilities, character growth, and customize weapon-you might think that there are significant role-playing elements here. Repeatedly being forced to dash across the battlefield to rescue a helpless ally will make you feel like more of a babysitter than a powerful warrior. You will need to watch these updates for any mention that your main camp is in danger or that some ally who must not be defeated is struggling, so that you can hurry to the rescue. There are conditions by which you can fail each battle, however. This should contribute to the sense that battles are dynamic and large in scope, but in fact, very little of this information has any concrete impact on you as you run around slaughtering bad guys. During each battle, you'll receive constant updates on such things as shifts in morale and allies who are struggling elsewhere on the battlefield. While you probably won't often be threatened by enemy attacks, your allies are not so powerful or competent. Each category has its own special ability, but the differences between them have little impact on how they actually play. Sure, there are 96 playable characters, but each character falls into one of just three basic categories: power, speed, and technique. Before each mission, you compose a team of three characters, and as you play, you can switch between them on the fly, though there isn't generally much need or incentive to do so.
Being powerful enough to slice through so many of your enemies with such ease should be intoxicating, but here, it's simply a chore. You can also perform the occasional special attack, which is useful for more quickly defeating the enemy captains you encounter. This tapping results in the slaughter of hundreds of enemy troops who would rather stand in place and let you kill them than make any attempt to hinder your progress. The action consists mostly of running around the battlefields and frequently pausing to tap the attack button for a while.
Why are there no warriors orochi 2 pc series#
The company of the heroes and villains alike is not enjoyable.Įach of the game's five stories takes you through a series of battles that play out in large environments. Most of the characters are unlikable, too the historic personages who make up the cast are imagined here as arrogant nobles, sultry seductresses, and monosyllabic buffoons. There's the occasional cutscene, but for the most part, the game employs static portraits of characters who utter wooden dialogue. Who is Yoshimoto Imagawa? Why is he pining for a kemari partner? Does it matter? It doesn't help that the storytelling is terrible. The basic story of good versus evil is simple and easy to follow, but unless you're a series devotee, you'll likely find all of the name-dropping and much of the dialogue impenetrable. By this point, the personalities of these characters and the relationships between them have been developing for a long time across their respective series. There are five stories to choose from in the Story mode: one for each of the three kingdoms of China, one for the samurai warriors of Japan, and one for Orochi and his followers.
Why are there no warriors orochi 2 pc full#
Warriors Orochi 2 carries on that crossover and introduces new characters to bring the full playable roster to a whopping 96. The heroes of Dynasty Warriors and Samurai Warriors found themselves united by a time-bending, world-merging serpent king in Warriors Orochi. Huge combos would be more exciting if they required any skill whatsoever to pull off. This hack-and-slash button masher has now made its way to the PSP, and series fans can rest easy: All the crushing boredom of the console versions has survived the transition to Sony's handheld. Released last year for the Xbox 360 and PlayStation 2, Warriors Orochi 2 demonstrated a stalwart dedication to the shallow, repetitive gameplay that has characterized most games in the Warriors series.